Fluid Simulation
Terrain and Obstacle Input
Boundary Conditions
Side Border Settings
Domain
Solver
Initial Conditions
Terrain & Ground
Simulation Culling
Extension Layers
Create Collider
Fluid Simulation Settings
Creation
Properties
Second Layer
Flux Fluid Simulation
The Pipe (Flux) Model
Simulation Characteristics
Flux Fluid Simulation Settings
Creation
Specialized Flux Properties
Flow Fluid Simulation
The 2D Height Field Model
Performance and Stability
Solver
Ocean FFT Coupling
Flow Fluid Simulation Settings
Creation
Specialized Flow Properties
Foam Layer
Foam Layer Settings
Foam Render Settings
Foam Decay Settings
Foam Pressure Settings
Foam Wave Settings
Shallow Foam Settings
Turbulence Foam Settings
Fluid Flow Mapping
Fluid Flow Mapping Settings
Erosion Layer
Multi-Layer Terrain System
Terrain Modification Processes
Erosion Settings
Terraform Layer
Liquefaction (Solid Terrain to Fluid)
Fluid Contact Reactions (Fluid and Terrain)
Fluid Mixing (Fluid + Fluid to Solid Terrain)
Fluid Contact Reaction
Terraform Settings
Terrain Modifier
Terrain Modifier Settings
Terraform Modifier
Fluid Particle Generator
Splash Particles
Surface Particles
Fluid Particle System
Fluid RigidBody
Prerequisite
Fluid Density Calibration
Interaction Calculation
Fluid Displacement Profile
Fluid Interaction Profile
Fluid RigidBody Lite
Fluid Simulation Obstacle
Settings
Fluid Event Trigger
Fluid Renderer
Fluid World Renderer
Fluid Renderer vs Fluid World Renderer
Setting up a tiled world
Which simulations are included
General
Mesh Rendering
Detail Waves & Displacement
Ocean FFT (cascaded)
Water World Renderer
Underwater Effects
Caustics
Surface Reflections
Ocean FFT Settings
Surface Renderer
Render Properties
Detail Wave Effect
Detail Wave Settings
HDRP Water Surface Properties
Water Rendering
Water Surface
Water Shader
Underwater Effect
Underwater Settings
Caustics Effect
Caustics Settings
Surface Reflections
Lava
Lava Surface
Under Lava Effect
Lava Shader
Particles Shaders
Shadows
HDRP Water System
Simulation Debugger
Fluid Frenzy allows you to visually debug the fluid simulation buffers in a custom debug editor window. The window can be opened by clicking the
button in the Fluid Simulation component or by clicking Window > Fluid Frenzy > Debugger.

In this editor you can see information about each of the fluid simulation’s in your scene and it’s buffers. The editor can be quite resource intensive due to it constantly refreshing, you can disable this by turning off the Live button.