Fluid Simulation Components

Fluid Simulation Terrain and Obstacle Input Boundary Conditions Side Border Settings Domain Solver Initial Conditions Terrain & Ground Simulation Culling Extension Layers Create Collider Fluid Simulation Settings Creation Properties Second Layer Flux Fluid Simulation The Pipe (Flux) Model Simulation Characteristics Flux Fluid Simulation Settings Creation Specialized Flux Properties Flow Fluid Simulation The 2D Height Field Model Performance and Stability Solver Ocean FFT Coupling Flow Fluid Simulation Settings Creation Specialized Flow Properties Fluid Simulation Static Fluid Surface Bake Foam Layer Foam Layer Settings Foam Render Settings Foam Decay Settings Foam Pressure Settings Foam Wave Settings Shallow Foam Settings Turbulence Foam Settings Wetness Layer Wetness Layer Settings Rendering Settings Decay Settings Fluid Flow Mapping Fluid Flow Mapping Settings Erosion Layer Multi-Layer Terrain System Terrain Modification Processes Erosion Settings Terraform Layer Liquefaction (Solid Terrain to Fluid) Fluid Contact Reactions (Fluid and Terrain) Fluid Mixing (Fluid + Fluid to Solid Terrain) Fluid Contact Reaction Terraform Settings Terrain Modifier Terrain Modifier Settings Sediment Modifier Sediment Modifier Settings Terraform Modifier Fluid Particle Generator Splash Particles Surface Particles Fluid Particle System Fluid RigidBody Prerequisite Fluid Density Calibration Interaction Calculation Fluid Displacement Profile Fluid Interaction Profile Fluid RigidBody Lite Fluid Floater Fluid Simulation Obstacle Settings Fluid Event Trigger Fluid Ripple Zone (Beta) Fluid Ripple Impulse (Beta)

AI Skills

Installation

Package Manager

  1. Open your Unity Project
  2. Open the Package Manager
    Package Manager Open
  3. In the Package Manager select My Assets
  4. Select the Fluid Frenzy package.
  5. Click the Download button in the top right.
    Package Manager Download
  6. After the download has finished click the Import #VERSION to project button.
  7. This will open the Import Unity Package window. Click Import.
  8. The core package should now be imported. The samples are not automatically imported to reduce the package bloating your project. If you want to import the sample scenes please follow the steps here.

Unity Package File

If you have previously downloaded the package you can add the project by importing the Fluid Frenzy.unitypackage manually.

  1. Add the package through Assets > Import Package > Custom Package.
  2. Select the .unitypackage file for Fluid Frenzy. The previously downloaded package is generally stored in:
    • windows: C:\Users\USERNAME\AppData\Roaming\Unity\Asset Store-5.x\Frenzy Byte\Shaders where USERNAME windows account user name.
    • macos: ~/Library/Unity/Asset Store-5.x/Frenzy Byte/Shaders
    • linux: ~/.local/share/unity3d/Asset Store-5.x/Frenzy Byte/Shaders
  3. This will add the package to the Package Manager.
  4. The core package should now be imported. If you want to import the sample scenes please follow the steps here.