Fluid Simulation Components

AI Skills

Fluid Frenzy Toolbar

The Fluid Frenzy Toolbar is a dedicated overlay for the Unity Scene View, designed to streamline fluid simulation, terrain, terraform, and obstacle modifier placement. It features a responsive UI that adapts to both horizontal and vertical layouts depending on your Scene View dimensions.

Accessing the Toolbar

To enable the toolbar in your Scene View, right-click on the Scene View tab (or the Overlay menu icon), navigate to Overlays, and select Fluid Frenzy > Toolbar.

Simulation Preview

The toolbar includes Play, Pause, Stop, and Reset for Edit Mode Preview. These controls match Window > Fluid Frenzy > Preview Simulation and the Preview button on the Fluid Simulation inspector. They are available in both Sculpt Mode and Modifier Mode.

Control Action
Play Starts the simulation in Edit Mode. If no simulations are enabled, every loaded simulation is started.
Pause Pauses the simulation. GPU resources stay allocated and the water stays frozen in place.
Stop Stops the simulation and releases GPU resources. Terraform and erosion terrain return to their authored maps. Preview is session-only and is not saved with the scene.
Reset Resets the water on simulations that are currently previewing.

Preview is disabled while Unity is in Play Mode. The solver then runs from Play Mode as usual.

Modes

The toolbar is divided into two primary modes of operation. You can switch between them using the toggle buttons located at the start of the toolbar.

Sculpt Mode (WIP)

Current Status: Under Development.

This mode is intended for painting heightmaps and texture layers directly onto the terrain. While the interface currently contains a placeholder Brush Selector, the functional sculpting logic is not yet implemented.

Modifier Mode

This mode provides a drag-and-drop palette for placing simulation and layout objects. To use these tools, simply click and drag an icon from the toolbar directly into the Scene View to spawn the object at that location.

Icon Component
Fluid Source
Fluid Force
Fluid Current
Fluid Vortex
Terrain Modifier
Terraform Modifier
Obstacle Cube
Obstacle Sphere
Obstacle Cylinder
Obstacle Elipse
Obstacle Wedge
Obstacle HexPrism
Obstacle Cone
Obstacle Capsule

Shared Settings

The settings panel allows you to configure properties that apply to the object being dragged or the brush being used.

Terrain or Fluid Layer

Selects the target layer for the operation (1, 2, 3, or 4). When placing a Fluid Source, only layers 1 and 2 are supported. For terrain operations, this corresponds to the specific erosion layer being modified.

Splat Channels

Selects the specific color channel (Red, Green, Blue, or Alpha) to modify. This setting is strictly for Terrain Modifiers and is only active when Layer 1 is selected. It has no effect on Fluid Modifiers or Obstacles.

Blend Mode

Determines how the tool interacts with existing data. Additive adds value to the current height or strength. Set overrides the current value with the specific setting. Minimum blends by taking the lowest value between the modifier and the existing data (useful for digging). Maximum blends by taking the highest value (useful for raising).

Tool Properties

These sliders adjust the physical properties of the object being spawned. Size controls the initial scale of the spawned object or the radius of the brush. Str (Strength) controls the intensity or opacity of the modifier. Rot (Rotation) applies an initial Y-axis rotation (0–360°) to the object.