Fluid Frenzy Toolbar
Table of contents
The Fluid Frenzy Toolbar is a dedicated overlay for the Unity Scene View, designed to streamline fluid simulation, terrain, terraform, and obstacle modifier placement. It features a responsive UI that adapts to both horizontal and vertical layouts depending on your Scene View dimensions.
Accessing the Toolbar
To enable the toolbar in your Scene View, right-click on the Scene View tab (or the Overlay menu icon), navigate to Overlays, and select Fluid Frenzy > Toolbar.
Modes
The toolbar is divided into two primary modes of operation. You can switch between them using the toggle buttons located at the start of the toolbar.
Sculpt Mode (WIP)
Current Status: Under Development.
This mode is intended for painting heightmaps and texture layers directly onto the terrain. While the interface currently contains a placeholder Brush Selector, the functional sculpting logic is not yet implemented.
Modifier Mode
This mode provides a drag-and-drop palette for placing simulation and layout objects. To use these tools, simply click and drag an icon from the toolbar directly into the Scene View to spawn the object at that location.
| Icon | Component |
|---|---|
| Fluid Source | |
| Fluid Force | |
| Fluid Current | |
| Fluid Vortex | |
| Terrain Modifier | |
| Terraform Modifier | |
| Obstacle Cube | |
| Obstacle Sphere | |
| Obstacle Cylinder |
Shared Settings
The settings panel allows you to configure properties that apply to the object being dragged or the brush being used.
Terrain or Fluid Layer
Selects the target layer for the operation (1, 2, 3, or 4). When placing a Fluid Source, only layers 1 and 2 are supported. For terrain operations, this corresponds to the specific erosion layer being modified.
Splat Channels
Selects the specific color channel (Red, Green, Blue, or Alpha) to modify. This setting is strictly for Terrain Modifiers and is only active when Layer 1 is selected. It has no effect on Fluid Modifiers or Obstacles.
Blend Mode
Determines how the tool interacts with existing data. Additive adds value to the current height or strength. Set overrides the current value with the specific setting. Minimum blends by taking the lowest value between the modifier and the existing data (useful for digging). Maximum blends by taking the highest value (useful for raising).
Tool Properties
These sliders adjust the physical properties of the object being spawned. Size controls the initial scale of the spawned object or the radius of the brush. Str (Strength) controls the intensity or opacity of the modifier. Rot (Rotation) applies an initial Y-axis rotation (0–360°) to the object.