Future Updates & Roadmap
These are some future features that are planned to be supported in Fluid Frenzy.
- Performance optimizations: Continuously work on improving the performance of the simulation and rendering to allow for larger and more complex fluid simulations without sacrificing speed.
- Custom shader support: Enable developers to create and implement custom shaders for the fluid simulation and rendering, providing more options for visual effects.
- Tiled Simulations: Beta feature added in v1.0.6 Allow neighboring simulations to interact with each other. The purpose of tiled simulations is to create bigger simulation areas where simulations that are too far away can be disabled.
- Simulation Regions/Domains: Feature added in v1.2.1 Allow only parts of the terrain to interact with the simulation, creating smaller simulations within a terrain instead of the full terrain being used by automatically grabbing the correct area of the source terrains.
- HDRP Support: Beta support for HDRP haas been added in v1.2.8. Shaders for HDRP have been added and a special mode for using it with the HDRP Water System
- Underwater Rendering: Enable rendering features like underwater rendering when the player/camera goes below the water.
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